
ZII Game Editor
Version History

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Version 1.14 - July 20, 2007

- You can now move, modify and save key areas.
- Corrected a bug that caused maps to be exported incorrectly.
- Changed the value range of the slider for heart and magic containers.
- Added Thunder to Link's attack power table.
- Experience levels in the level up menu reflect the changes in data.
- Added 2 options related to low health beeping in the Misc tab.

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Version 1.13 - December 18, 2006

- Corrected a fatal flaw that caused the experience table to save incorrectly.
- Simpler controls in the Overworld Editor window.
- The key areas work correctly, you can move them, but you can't save them yet.

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Version 1.12 - December 1, 2006

- You can change Link's attack power, for all 8 levels.
- You can change enemy HP, color, vulnerability and experience points.
- You can change the universal experience table.

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Version 1.11 - August 29, 2006

- Added a prompt that asks if you want to save when you try to quit.
- Added an option to export the current region as TIFF file.
- Made two distinct menus : "Overworld" and "Game Data".

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Version 1.1 - August 27, 2006

Mega Update ! ZII Map Editor doesn't exist anymore...
It was merged and now is called ZII Game Editor...
You can now edit the overworld and the game data...

- You can edit West Hyrule, East Hyrule and Death Mountain / Maze Island.
- Overworld tiles graphics are taken directly from the ROM data.
- The key areas are displayed as transparent purple squares.

- You can change magic levels, names and effects
- You can change Attack, Magic and Life, levels and names
- You can change all dialogs in the game, and change their length
- You can change beginning values and some other things

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Version 1.0 - August 4, 2006

Initial Release !

