unsigned char b1,b2,x,y,n;
	for (i=1; i<(enemyData[cw][ceg][0]); i+=2) {
		
		b1 = enemyData[cw][ceg][i];
		b2 = enemyData[cw][ceg][i+1];
		
		x = (b1 & 0x0F) | ((b2 >> 2) & 0x30);
		y = (b1 >> 4) & 0x0F;
		n = b2 & 0x3F;
		
		NSString *str;
		if (n < 0x10) str = [NSString stringWithFormat:@"Enemy %X : 0%X",((i-1)/2),n];
		else str = [NSString stringWithFormat:@"Enemy %X : %X",((i-1)/2),n];
		
		[menuEnemies addItemWithTitle:str];
	}
	
	if ([menuEnemies numberOfItems] == 0)
	[menuEnemies addItemWithTitle:@"No Enemies"];